The Gamification of Life – Lab 065
About this Lab
You ever heard the phrase “you play too much” or you "playing games?” Well, despite what society’s told us, life is kind of like a game, because of the many ways different aspects of our day to day have been gamified, i.e given characteristics of gameplay and incentivized. We learn why we game, how we game, and the difference between gaming and gamification.
A lot of things have the capability of being treated like games
ex: apple watch
it tracks your steps and you can share your stats and compete w/ friends
apps and stuff bring in point systems etc
Why do we play games?
What is a game?
Games= voluntarily taking on unnecessary obstacles to make possible the activity of struggling
The value of the game is not in the end goal but rather in the struggling
Dr. Nguyen says games are sculpted activities, little worlds that allow us to focus within their contexts temporarily until the game is finished
There are hella benefit to #summerwalker playing games
Games create intimacy, the artificiality creates a sort of telepathy
ex: Wordle
Professor Nguyen wrote a Twitter thread of what made Wordle so successful
Most folks might not consider themselves gamers BUT we might all be gamers, innately
Professor Nguyen argues that games are kind of the meaning of life
Aristotle argued that the value of human life was not what you made but the good quality activity
philosophy scholar HANNAH MONTANA ALSO SAID, “ain’t about how fast I get there, ain’t about what’s waiting on the other side, it’s the climb.” SEE “The Climnb”
It’s about autotelic activity
Games as an Art Form
playing a game is participatory art
games are dynamic art, designed for players to have their own agency
Everything isn’t a game but games are the crystallization of everyday activity
The Making of a Game
When game makers make games, they think about behavior and how players might or might not interact with the game depending on scenarios
games allow you to explore desire sets
The Gamification of Life
It's any procedure where you take techniques from game design and you export them to ordinary life activities to make those more like a game in some way
think metrofied sytems, clear rankings, etc
citation rates, clicks, GPA
Game v Gamification
game has pure set of goals to achieve in time
gamification is infinite and sprawling
ex: social media likes, reposts, shares, etc
read Dr. Nguyen’s How Twitter Gamifies Communication
gamification can be used for tracking and monitoring complex situations, using metrics
the formula to gamify life
you need to do is take a real world activity and orient your motivations around a simple, pre-produced, technologically embedded point system. And then you'll get thrills
incentivizing!
One Thing: Game Edition
Guest Expert
Our guest expert for this lab is Dr. C. Thi Nguyen. He is an associate professor of philosophy at University of Utah, where he teaches outside of conventional issues in epistemology and meta-ethics and breaches subjects like games, twitter, trusts and even porn. Dr. Nguyen explores games as a specific art form in his book Games: Art as Agency.
Transcript
You can read along with this lab here!